Tuesday, 25 September 2018



L3 Extended Diploma in Creative Media Production

Unit 5: Investigating Audio Production and Technology
Lecturer: Josh Rai




Exercise 2  – Upload to your blog when finished
Aims: Understanding Sound design theory.


a. Why is music and sound FX so important within games development?

b. What is waveform, (wavelength, amplitude, frequency); pitch; Hertz (Hz); decibel level (dB); sound generator (loudspeaker)?
Look at a dictionary definition first.

c. What is Foley?



Class discussion once complete at the end of the lesson. See me if you complete early.


L3 Extended Diploma in Creative Media Production

Unit 5: Investigating Audio Production & Technology 

Aim: Understand the use of Sound and Music in Games.

Exercise 1

Psychology of sound

Sound is almost always used to create emotion and mood within games and films. It is also used to convey information.

List at least 3 games (or films) which use sound as information (speech, iconography, symbolism and or metaphors) to convey information.

Explain how sound; speech, iconography, symbolism and or metaphors have been used and what problem they have solved.

Class discussion:

Using your sound examples above explain how the sound designer/engineer has communicated what the producer or director may have wanted the audience to feel or experience.

3D audio, surround sound, interactive adaptive audio.

Timbre Definition

Oxford dictionary definition of timbre:
noun

The character or quality of a musical sound or voice as distinct from its pitch and intensity: ‘trumpet mutes with different timbres’

[mass noun]: ‘a voice high in pitch but rich in timbre’

Example:
https://www.youtube.com/watch?v=BLoM9bBr8lc
Surround Sound
https://www.youtube.com/watch?v=8IXm6SuUigI&t=212s


Interactive Adaptive Audio (article)
http://www.projectbarbq.com/reports/bbq03/bbq03r5.htm

Thursday, 26 October 2017

Year 1
Unit 78: Digital Graphics for Computer Games

P2 Be able to Generate Concept Art Ideas for Computer Game Graphics




Legal & Ethical Considerations
Research and answer the following questions.

What is copyright law?
What is intellectual property?
What is the Equality & Diversity Law?
Consider E&D: eg race, gender, religion, sexuality
How are female characters represented in Games?
What is PEGI?
Who are the BBFC?
What are the ASA codes of conduct?
What is Libel?




Lesson based exercise only
Group A & B
Handed out: 14th November
Handed in: 14th November


Monday, 24 October 2016



L3 Games Design - Year 1
P2 Generating Concept art Ideas for Computer Games



What is a brief?
https://www.youtube.com/watch?v=P7zVnMKWsMc
https://www.youtube.com/watch?v=806qk1Optzs

Exercise 1
In pairs choose a particular game you wish to create. Consider 2D/3D, artistic style, and a basic plot.
Then create a mood board for your particular game.


Exercise 2
Complete the following question/exercise:

What is Concept Art?
https://www.youtube.com/watch?v=EgOWQ0aSskc

Provide Examples from your favourite games and a clear and detailed description of each image.
Create your own concept art sketches using pencil and paper. Once you have drafted your concepts you can develop (add colour, texture etc) them further in Adobe Photoshop or Adobe Illustrator.

Exercise 3
In pairs or a three explain what the following terms mean. Use videos and illustrations to help enhance your explanations.


Computer Game Graphics
•Print media graphics, such as game poster, game packaging
•In-game graphics (head-up display graphics, sprite graphics, background graphics, image textures)
•Concept art graphics

Graphic Specification
•Client needs
•Audience
•Thumbnail sketching
•Visual style, eg colour, style, photorealistic, cel-shaded, anime
•Composition
•Typography
•Technical considerations, eg file format, file size, optimisation, file naming conventions, asset
management, intended output.


To be uploaded to your blog by Tuesday 31st October

You can use your exercise, research and assignment for P1 - Unit 78 to help.

Monday, 3 October 2016

Year 1

Unit 78: Digital Graphics for Computer Games

Assignment 1: Understand Theory & Application used within Computer Game Graphics




You are an apprenticeship games designer working for a small games developer in the East Midlands.
Your manager has requested that you research and understand the theory and application of creating assets for computer games.

Learning Outcomes Unit 78:
P1:Summarise accurately theory and applications of digital graphics used for computer games with some appropriate use of subject terminology
M1: Explain theory and applications of digital graphics used for computer games with reference to detailed illustrative examples and with generally correct use of subject terminology
D1: Comprehensively explain theory and applications of digital graphics used for computer games with elucidated examples and consistently using subject terminology correctly
Using this research, compare and contrast the digital graphics of at least two digital computer games using relevant illustrative examples. One must be 2D and one must be 3D.

Task 1)

Using your research, compare and contrast the digital graphics of at least two digital computer games using relevant illustrative examples. One must be 2D and one must be 3D.

You must include, Artistic style, Computer game graphics, Pixel, Types of Digital Graphics, File Extensions, Compression, Image Capture, Optimising, and Storage of Image Assets. 

It is important you consider the elements you have researched.
(Min 500)

You can refer back to your previous assignments for Unit 78 and all of your exercises.


HAND OUT DATE: Group A & B - 10/10/17
HAND IN DATE: Group A & B - 23/10/17

A paper copy must be handed in to me and a copy uploaded to your blog.
You must also include a signed/dated copy of the self declaration, which is included at the bottom of the assignment brief uploaded to Moodle.





Year 1

Unit 78: Digital Graphics for Computer Games





Exercise 4

Explain what the following terms are and when and why you would use them.
Use relevant pictures as part of your description.

  • File Extensions
  • Compression
  • Image Capture
  • Optimising
  • Storage of image assets
Hand out: 10/10/2017
Completed and posted to your blog by the first half of the lesson.

Monday, 19 September 2016

Year 1


Unit 78: Digital Graphics in Computer Games



P1 Understanding Theory and Applications of Digital Graphics


Exercise 3
Answer the following questions.

PIXEL
What is a Pixel?
You can use the links on my PPT found on Moodle to help you (slide 8 & 9)
Make sure you do your own research too!

Here is another link which may help.
http://whatis.techtarget.com/definition/pixel

Types of Digital Graphics
Explain what Raster and Vector images are and why they are used.
Raster images
Bmp, Gif, Tiff, Jpg
Vector images
Psd, Wmf, Fla, Ai

To be completed and posted to your blog by 03/10/17