L3 Extended Diploma in Creative Media Production
Unit 5: Investigating Audio Production & Technology


 

Aim: Understand the use of Sound and Music in Games.

Exercise 1

Psychology of sound

Sound is almost always used to create emotion and mood within games and films. It is also used to convey information.

List at least 3 games (or films) which use sound as information (speech, iconography, symbolism and or metaphors) to convey information.

Explain how sound; speech, iconography, symbolism and or metaphors have been used and what problem they have solved.

Class discussion:

Using your sound examples above explain how the sound designer/engineer has communicated what the producer or director may have wanted the audience to feel or experience.

3D audio, surround sound, interactive adaptive audio.

Timbre Definition

Oxford dictionary definition of timbre:
noun

The character or quality of a musical sound or voice as distinct from its pitch and intensity: ‘trumpet mutes with different timbres’

[mass noun]: ‘a voice high in pitch but rich in timbre’

Example:
https://www.youtube.com/watch?v=BLoM9bBr8lc
Surround Sound
https://www.youtube.com/watch?v=8IXm6SuUigI&t=212s


Interactive Adaptive Audio (article)
http://www.projectbarbq.com/reports/bbq03/bbq03r5.htm

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